
So again, make sure all these settings are right before we proceed. It will cause much grief, rending of clothes, and gnashing of teeth. Once your newland is fully designed, you must not change Border Regions, x-y parameters, land height, or water height in "worldspace" or regions border settings, ever again. One with thousands, like the Fallout 3 or Project Brazil worldspace, can take ~336 hours (14 days.) A map with hundres of Cells will only take around 6 to 12 hours. Generating an LOD mesh in GECK requires many hours or even many days depending on the size of your map. Generating LOD is extremely time intensive, and you don't want to have to do this twice.

It's really very important that you have your worldspace's heightmap 100% ready. This tutorial is going to assume that you have all the basic knowledge of how to create your own plugin, generate and import a heightmap, and get yourself to the stage where generating LOD is necessary to continue your project. After ages of feeling our way through the dark, we can present this knowledge to you here. This tutorial is made with the years of knowledge of EMH, Chucksteel, TrickyVein, Sesom, Fast_Freddie, Thaiauxn, RickerHK, Paul Halliday, Mathew Seddon, RoyBatterian, Fallout4AM, Nimboss, Dave Finch and many others. The first thing we need to do is "fix" the GECK using community tools and resources. The first thing you need to know, whether you are planning to make a new World Space, or you already have one, is that the GECK we have in the consumer world is broken compared to the professional GECK that Bethesda & Obsidian used, so we'll have to do a few workarounds to get this to do what we want.


Since the New Vegas and Fallout 3 GECK are remarkably similar, notes will be made when they differ. This tutorial is going to teach you how to generate LOD for your new Fallout 3 and New Vegas Worldspaces. Though written from the perspective of Oblivion, the information still applies to other games. If you are not certain you properly understand the distinction between VWD and LOD data files, please see the LOD/VWD Overview page on "The Elder Scrolls Texture Guide (TESTG)" site.

New Lands from the Fallout: Project Brazil Mod for New Vegas
